So I have finished up my animation for the “game” Martin Baa and this is how my two shots look from within Maya. The next couple of weeks Martin will continue work on his game and in the end have a very nice cinematic intro to his project. I am looking very much forward to seeing the end results with my and Awesta’s animation in it. Awesta did the second creature for the project, not shown here, but the creature looks almost identical.
It is also time to say goodbye to Vinayak Pawar, it has truely been a pleasure having him to teach for the past 3 weeks. Also, he is a very good cook!
Walk cycle for our quadruped project. The model is rigged and made for a game engine, and still has a few quirks in the skinning, BUT the awesome CG artist Martin Baadsgaard is still working on the model and will probably have sorted things out in the end.
We are currently being taught by Vinayak Pawar, who is a master of creature VFX animation and has worked on the tiger in Life of Pi.
Taught by Alex Williams, we managed to create not only one, but three different assignments. Two of them being more for fun, which turned out really to be fun. Not spending oceans of time to create a final shot made it spontanoues and quite fun. The major assignment for the two weeks was the above “pantomime” shot, which took the most time and effort.
Another assignment we did was the spider walk-cycle, which we could then try to implement into a scene afterwards if we’d like to do so (which I would, as you can see).
Lastly, the first assignment was of the short (2,5 hour) kind, doing a “take”.
Some of my concept sketches for our quadruped project, which I am doing together with Awesta and Martin. I’ll leave the project for now and come back later to animate on it. These sketches are really far away from what our final design looks like.
I’m a character animation student at The Animation Workshop, and dreaming of making short movies and games. I take photographs on the side and snowboard in the winter. Currently I reside in Viborg, Denmark.