For this years IndieTAW spring game jam, I wanted to try out some simple iconographic pixel art for our award diplomas. These four are the icons I came up with. It was pretty fun to try out some kind of pixel art.
A fun week with Jericca “Rikki” Cleland. Make a live action film, basically in three days. Credits: Troels Hald Brusen, Michelle Erdmann, Awesta Rogh, Camilla Anderson, Kasper Christensen, Kristine Kjærsgaard Hansen, Søren Krøjgaard.
A very quick animation I did for my friend Morten Lund Thulstrup to show off his astronaut character. I spent around 6-7 hours on it, since it was all the time I had next to school and before his presentation. It was a fun challenge to work so quickly – though the result still leaves me with stuff I want to fix and/or change. But I’d like to leave it as it is, simply because of the limited time.
Talking heads. For the two weeks of dialogue animation we were fortunate enough to have Michael Polvani as our teacher. His background and passion is mostly in 2D animation (he has also done some 3D work), so some of the technicalities of Maya were beyond his abilities – when he started using Maya, he would have to type in commands to make it do stuff. Incredible.
Mike really brought a fantastic mood to the class, and it seemed like people were having just an extra bit of fun these two weeks. Also he insisted that we took some gag-photos in the end. It was inspiring to have a teacher, who loved animation so much and simply thought it was the greatest and funniest thing in the world.
My first official rig. It is based on a tutorial by Armin Halac. I have often needed an easy way to tilt and roll cylindrical objects and decided to create a re-usable rig, for cups, glasses, microphone stands, bottles and all cylinder-like objects you can think of.
It has an adjustable bottom radius and uses a locator to tilt/aim the object. It can either be parented (for ability to scale entire rig) or parent constrained (for an adjustable bottom radius). I suggest you change the radius before attaching the object.
So I have finished up my animation for the “game” Martin Baadsgaard is currently doing, and this is how my two shots look from within Maya. The next couple of weeks Martin will continue working on his game and in the end have a very nice cinematic intro to his project. I am looking very much forward to seeing the end results with my and Awesta’s animation in it. Awesta did the second creature for the project, not shown here, but the creature looks almost identical.
It is also time to say goodbye to Vinayak Pawar, it has truely been a pleasure having him to teach for the past 3 weeks. Also, he is a very good cook!
I’m a character animation student at The Animation Workshop, and dreaming of making short movies and games. I take photographs on the side and snowboard in the winter. Currently I reside in Viborg, Denmark.